10. Derrezed – Daft Punk
When it was announced that Daft Punk was handling the Tron: Legacy soundtrack, people seemed to assume that we’d be getting a movie set to a Daft Punk album. Unsurprising (but still disappointingly) enough, the album was for the most part typical film soundtrack affair… slow, uneventful music that isn’t really enjoyable outside of the context of the movie. With one notable exception – “Derrezed.” This is the type of song that you’d expect to hear on a typical Daft Punk album. You know, the kind of album we all wanted this one to be.
9. Party Poison – My Chemical Romance
It sure took them long enough, but My Chemical Romance came out with another album this year. It’s got a much more lighthearted feel than their previous ones, and in this neat little track you can see that even without all the eyeliner and self-pity My Chemical Romance still knows how to rock.
8. ShowStopper -TobyMac
Even with some cringe-inducing lyrics, this song is good enough to trick anyone into listening to Christian Pop/Rap. There’s enough sounds thrown into this squeaky clean production that you’ll still be discovering new layers dozens of listens in.
7. Cooler Than Me – Mike Posner
Pop radio sucked more than usual in 2010, but Mike Posner restored my faith in humanity with “Cooler Than Me.” It’s a song I can equally imagine chilling out to or clubbing to. Because, you know, I do a lot of clubbing. On another note, that synth solo at the end is just… perfect.
6. The Catalyst – Linkin Park
Now here’s a song that everyone needed to listen to a few times before they realized they kind of liked the new direction Linkin Park is headed in. With a lovably awkward melody that gets better the more times you hear it and a climax where every element of the song fits perfectly together, “The Catalyst” is a rewarding listen to those with an open mind.
5. Sick of You – Cake
This musical middle finger is delicious as……… pie.
4. Watercolour – Pendulum
Pendulum is a group that can never decide on what kind of band they want to be. Drum ‘n bass? Alternative rock? Electronica? No matter which they dabble in, they always end up with excellence.
3. Telephone – Pomplamoose
Lady Gaga may have sung it first, but indie duo Pomplamoose took “Telephone” and made it truly great. After hearing this version, it’s hard to imagine that it was ever intended to be played differently.
2. Animal Rights – Deadmau5
On this track off his album 4 x 4 = 12, Deadmau5 proves that his music making abilities are much better than his math skills. “Animal Rights” is a delicious feast for the ears cooked with a scoop of house, a touch of dubstep, and a heaping dose of funky lead line.
1. WEEKENDS!!! – Skrillex (feat. Sirah)
The song that got me into electronic music with a kick drum that’s loud and a bass that’s wobbly. If you’ve yet to experience a drop into a crazy Skrillex breakdown, you’ve been missing out, my friend. I’ve been humming this song ever since I first heard it – and I’m not humming the vocal part either. I don’t know how to describe the sounds that start at 1:10… all I know is that they’re catchy as any good pop song and impossible not to nod your head to.
In a move long overdue, I added months worth of posts to the archives page. Also, I organized the game reviews into a spiffy little box! The best way to see what I mean is to click the tab at the top of site. More posts/podcasts/page edits are on the way!
Also, I took down that “Best Game of 2009” poll. I mean, it’s December 2010 and I still haven’t made a post about it, so at this point we’ll just ignore it ever happened and move on quietly…
Purchasing Three or More: Monster Match on the iPhone is a lot like eating a favorite piece of candy. You know exactly what you’re in for, but the sweet familiarity doesn’t dampen your pleasure at all.
Anyone who has ever played a round of Bejeweled will feel right at home as soon as Three or More: Monster Match starts up. Rows of tiles cascade onto the screen, and it’s up to you to find places where you can make a three-in-a-row line of the same tile by switching two of them around on the grid. Scanning the screen for these potential match ups proves to be loads of addictive fun no matter which of the two modes you choose to play – Classic or Timed. In Classic, you have to make as many matches as you can without draining the board of all possible opportunities. If that happens, an owl at the bottom of the screen disappears and you’re given a new set of tiles to work with. After all the owls have been eliminated, you get to see how your score compares to previous attempts.
Timed mode is what I found myself playing most of the time, since it doesn’t have the potential to go on for over the length of a bus ride like Classic. You’re given five minutes and tasked with getting as many points as possible.
All of this is wrapped in a cute monster-themed package. It’s a simple style, but it’s consistent throughout. The music (one song being looped over and over) can be described in a similar way – reminiscent of Halloween themes but lighthearted and fun.
The one real complaint I have with the game is the fact that you can only see the leaderboards after finishing a round. What if I want to check my top score before starting up a game so I know what to shoot for? I’m out of luck. Of course, this isn’t very big of an issue at all. Besides that, there really aren’t any issues with the game, for that matter. The folks at Mighty Fun Apps had a very clear purpose in mind when they were creating Three or More: Monster Match – make a family-friendly, Halloween monster-themed Bejeweled clone and sell it for cheaper than the real Bejeweled. In that respect, it’s a complete success. It’s nothing new, but then again, neither is the second pack of candy that I’m happily gobbling up.
Final Score: 7.5 out of 10
(Reviewed with version 1.01)
Josh60502, JustMattPwn3r, and LostAddict1993 meet up again to record a new episode of Frayed Wire X. Do they have an idea of what they are going to talk about? No. Does that matter? Def no.
Listen in for discussions about the lack of new posts on the site, the general suckiness of Sonic the Hedgehog, upcoming gaming consoles, and the public’s inability to accept change in games like Metroid: Other M and Final Fantasy XIII.
Due to some issues retrieving the snazzy intro I introduced last episode, this one starts off right away. U mad about that?
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Everything is in place. The bases are built. The units are trained. Your opponent is in sight. You know you can take them down. It’s time to enact the plan you’ve had sitting in your head for twenty minutes now. The button is pushed; hell is about to break loose. And all of a sudden – nothing. The supplies that were coming in at an alarming rate a second ago are now halted. The units traveling across the war-torn land are frozen in place. Not again, you think. Your wish is not granted. You are disconnected.
Lagging out of a game is no new issue, but it’s surprisingly still an issue. The reliability of consoles are a large part of why I haven’t ever been much of a fan of the ever-finicky field of PC gaming, but some of the PC’s problems still occasionally find their way over to the consoles. Just when I thought I was safe from awful connections and sub-par online servers, I get disconnected from a game on my Xbox 360.
And what a game I get disconnected from. Anyone who has played Halo Wars or any real-time strategy game like it knows how that genre works. You are tasked with building an army to take down your opponents. At the onset of the game, you are given a small number of supplies, which acts as currency to build and upgrade units for your military. The first part of any match in Halo Wars involves building up your forces. Once everything is sufficient, you lead your army into battle.
A game of Halo Wars is a serious time investment. When you play against an evenly matched opponent (or group of opponents), it’s not unrealistic to expect a single match to last over an hour. But what a satisfying hour it can be – by trading blows with your enemy, you learn what strategies they are using and you alter your own approach to counter theirs. You look at the ways you can spend your supplies, make what seems to be the best purchase,s and smile as your units become more and more powerful right before your eyes. Finally the armies meet in a glorious display of explosions, lasers, and utter destruction.
But what happens when you spend half of your match building up for the big fight, but the big fight never comes? What do you do when you anticipate the payoff of the better part of your hour, but that satisfaction never comes? When all the movement onscreen freezes and you freeze in fear along with it, do you feel like you’ve been using your precious free time wisely?
It’s a true shame that a game as fun as Halo Wars can be absolutely ruined by something like bad servers disconnecting players. After all the time and money they spent making the game, the folks over at Ensemble Studios are left with a broken product simply because they couldn’t build a more reliable way to play online. Of course there’s always the line of thought, “Maybe it’s me that’s the problem! Maybe I’m the one with the bad connection!” And then you think back to the other games you were playing online for hours the other day, and you realize that’s not the case at all.
Curiously, I still want to return to Halo Wars after every slap in the face it gives me. I think, “Oh, this time it’ll work. It doesn’t disconnect every time, so maybe now it will run perfectly!” Twenty minutes later, the same thought returns to me. Eighteen minutes later, I’m thinking the same thing yet again. Half an hour later, I shut the game off.
It’s rare that a game with the amount of style and fan service as Scott Pilgrim vs. the World: The Game comes along. It’s all the more exciting when that game is good enough to be enjoyed on its own merits, regardless of the player’s knowledge of the source material. Incredible music, graphical style, and homages to the Scott Pilgrim comic aside, this game is a very enjoyable River City Ransom-esque brawler.
Now I’m not normally one to praise games in this genre. I found Streets of Rage to be repetitive and boring, and never really cared too much about Castle Crashers. Maybe it’s the personality and pixelated charm of Scott Pilgrim that drew me in and kept me interested, but after two playthroughs of the surprisingly lengthy demo, I still wanted more. Sure, there aren’t a ton of different attacks, and the enemies you encounter are very similar (identical in many cases), but the action is fun nonetheless. Variation comes in the form of new combos that you acquire as you beat XP out of the random attackers you face in the streets of Toronto, Canada, as well as the unique movesets of the four different playable characters.
As with most beat ’em up games, it’s obvious that Scott Pilgrim vs. the World: The Game is meant to be played with others. Four people total can partake in the madness onscreen, although in order for that to happen you’ll have to crowd those four people all around the same TV. Bafflingly, there is no online multiplayer, and in a game like this, that’s a very unfortunate omission.
The graphics mimic the comic book’s art style, but with a detailed pixelated flair. It harkens back to older days of gaming, but the environments and characters are far too detailed and their animations far too smooth to be considered 8-bit or even 16-bit. However many bits they actually are, they are great fun to look at, and they definitely enhanced my enjoyment of the demo.
The music is similarly nostalgic, although it too is too complex to be technically called 16-bit. The chiptune rock band Anamaguchi provided the soundtrack, and I can’t think of a better way they could have handled it. The songs fit the style and mood of the game perfectly.
PSN users can download this game right now, but those who only own Xbox 360’s will have to wait until August 25th before they can get that same opportunity. Being someone in the latter group, I absolutely can’t wait for Scott Pilgrim to make its way over to XBLA. When you can, give the trial a shot and I’m sure you’ll see why.
Sony has once again helped in producing a game using the motto: Play, Create, Share. In the game players take the role of a little customizable mod to race in a Mario Kart-like racer. There are four different types of power-ups (lightning, rockets, speed boosts, and sonic booms) with three levels of effectiveness. There are several different ways to race including quick race against computer mods, career mode, split screen, split screen online, and just regular online races. I’ll start off talking about the most frustrating mode referred to as career mode.
The concept of the career mode is to rise up from a slightly experienced driver to become a ModNation Racer champion. The commentators that talk during and in between races add a sense of humor to the game that feels right. Along with completing the obvious task of winning each race, there is the added challenge of objectives like taking down three different people on the bridge in order to unlock more items for customization. The problem with this is it is really hard to do both with the CPU always on your tail. I have come within inches at times of winning the race and all of a sudden I would get destroyed by lightning and I would end up in fourth place. This becomes very aggravating at times. Once you do win a race you have to wait through unnecessarily long load times that can take a step back from the high pace action you experience during the race. Although these can be two disappointing aspects to the game there are plenty of things that make this game great. One such aspect that it steps up in is split screen. There are hardly any splitscreen mulitplayer games on the PS3 compared to the PS2 and United Front games delivers this exactly how you would expect it to be, but with your neighbors. When it comes to online play, it seems to me that the people you are facing are a lot more balanced compared to the CPU which leads to a more enjoyable experience.
The part that becomes the heart to the game is the customization. The shear amount of content it provides to make the game your own is amazing. The first thing you can customize is the characters themselves. They can be dressed in all sorts of skins and sticks that are unlocked in the campaign mode. Modding the kart can be changed in the same ways as the characters allowing for such things as different body kits to adding a satellite to the front of the car. Finally comes the track creation which can be the most complex. Although creators can be very complex when creating a track, even the most basic creators can make great tracks using features like auto populate to add a little bit of spice to the levels; something which was hard to do in LittleBigPlanet. For those of you who usually draw stick figures when creating people there is always the option to download other players’ creations which can be pretty spectacular. There have been such things as Mario and Iron Man to the Mystery Machine and a Ferrari. All and all this game has loads of features that will keep you playing for hours.
Pros: Replay Value, Customization, Wide Variety of Content, and Epic Races
Cons: Load Times and Rubber Band Like CPU
Final Score: 9.1 out of 10