Home > Demo Impressions, Gaming, Xbox 360 > “Galaga Legions” Demo Impressions

“Galaga Legions” Demo Impressions

Today Galaga Legions was released on the Xbox Live Marketplace. “What?” you’re saying, looking at the above picture. “That doesn’t look like the Galaga I know!”

That’s because the same team at Namco who created the excellent Pacman Championship Edition has retooled this timeless arcade classic for the Xbox Live Arcade. After playing the trial game today, I walked away very impressed – and hungry for more. Let me tell you, the next Microsoft Points card I get will be spent on this and Braid. That might not happen for a while though, with school starting for me next Monday and, if I’m not mistaken, three games arriving from M80 next month.

Still, it’s hard not to want to play more Galaga Legions. Just like Pacman C.E., the game feels fresh and original while still retaining the familiarity of the arcade game it’s based upon. Your ship can only shoot straight ahead, as in the original, but this time around you can deploy what are called “satellites” anywhere on the screen facing up, down, left, or right. These satellites are like mounted guns; they shoot when you do (which, if you choose the “autofire” option at the beginning, is all the time). While that may sound like they make the game too easy, that’s a false impression. Enemies fly in from literally every angle, and the satellites are essential tools for helping you attack fighter ships in positions you can’t reach, such as right below you if you’ve been pressed to the top of the screen. And believe me, the enemy ships will push you into tight spots. The game isn’t called “Legions” for nothing – there’s always an absurd amount of opposition headed your way.

Thankfully for you however, is the ability to capture these entire legions and have them fight for you. I mean, why settle for one fighter ship when you can take them all, right? By shooting a black orb that pops up occasionally, all the surviving ships on the screen are sucked into the orb and shot back out at you, where they stay behind you and unleash a flurry of attacks every time you shoot. Fighting with a legion behind me was one of the high points of the demo.

The menu design is slick, as are the graphics, music, and sound. A female voice always seems to be warning you of something. Oddly, at the beginning where you come under attack, I was reminded of a Disney World ride where you sit in a moving “spacecraft” and get jolted around while watching a video where something is always going wrong on the pilot’s end. But that feeling added to what I thought overall of this game – that it was arcade-worthy. And I don’t mean that in a bad way at all. Galaga Legions is interesting and frantic enough to be a huge success in an arcade. The loud, but crisp sound work and stunning neon graphics reminded me of an arcade’s wonderfully chaotic atmosphere.

That said, I had a great time with the Galaga Legions demo, which appears to be quite a meaty experience by the look of it – an Adventure Mode consisting of five different areas as well as a Championship Mode. Now that they have another DLC success on their hands, it’s time for Namco to 1. release this in arcades, and 2. start working on DIg Dug!

By Josh60502

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  1. August 21, 2008 at 3:40 pm

    Thanks for the review. I’ve been wondering what other people thought but so far no one else has posted a rating at XBLA Ratings (www.xblaratings.com).

  2. March 20, 2009 at 2:07 pm

    Nice write-up.

  1. January 7, 2009 at 10:30 pm

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