Home > Demo Impressions, Gaming, Xbox 360 > “Pure” Demo Impressions

“Pure” Demo Impressions

The Xbox Live Marketplace is riddled with new demos nowadays, but I decided to give “Pure” a try because of its cool looking environments and open-ended gameplay. At least I thought there would be open-ended gameplay… playing the game, I quickly found out that it follows a more traditional “race to the finish” structure. But I also found out in my demo playthrough that Pure plays fast and fun, something essential to racing games.

Yet Pure takes racing games to new heights with its over-the-top environments. Beautiful and detailed, the two tracks on the demo were well-made and left plenty of room for stunts and tricks. Well, in the case of some larger jumps (off of cliffs, no less), room for 3 or 4 tricks. The trick system was handled interestingly in Pure. At the beginning of the race, you can only do simple tricks with the A button, but as you land more and more successfully, you fill up a bar at the bottom corner of the screen. When the bar reaches certain levels, you get to try tricks with the B button, the Y button, and beyond. However, this bar is also your boost gauge. Pressing X will send you hurtling forward at unnatural speeds, but this is actually a win-lose situation since you might lose the ability to try advanced tricks when you do so. The bar forces players to think – will they speed forward, or save it up for tricks? Will they use a mixture of both? While boosting is nothing new to the racing genre, Pure handles it very well, not only with the strategy aspect, but also with providing an excellent sense of speed.

The sound in Pure is also worth mentioning. When you’re first starting the race, you can hear faint music in the background amid the loud rumble of 16 ATV engines revving up, but right as you take off you can hear the full sound of Wolfmother’s “Woman” break out. Mixed with all the ATVs driving around you, the energy is explosive at the starting line, and for the most part, it doesn’t let up for the rest of the race. Constantly you’re faced with muddy ramps placed around the twisting Italian mountain scape, with each one outdoing the other. You begin with short hops, but by the end of just one long lap, you’ll have literally jumped across mountains.

I’ll admit, I was more than a little skeptical when I saw the Disney logo slapped onto Pure. After numerous Disney-licensed DS and Wii shovelware, I think it’s perfectly understandable to expect little from Disney video games. However, Blackrock Studio’s development has been great – I could tell right away when I started playing that they were actually trying to make a good game. And make a good game they did. While Pure isn’t exactly innovative, it’s one of the most polished and exciting racing games out there.

By Josh60502

  1. September 23, 2008 at 10:39 am

    I really enjoyed the demo as well. I’m looking forward to playing the full release soon.

  2. September 23, 2008 at 7:36 pm

    Just got my copy today.

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