Home > Gaming > Naruto Fighting Games Part 1: Clash of Ninja

Naruto Fighting Games Part 1: Clash of Ninja

Well, this is something I hope to do semi regularly for a while on this awesome website. I’ve experienced most of these pretty dang good fighters and I think they’re underrated so I want to raise awareness on this serious underrating. Each time I’m going to focus on a different fighting game that uses the Naruto license.

If you’ve never heard of Naruto 1) you deserve a kick in the balls and 2) where have you been during his slow take over of the 12-16 year old demographic with popular manga and cartoons. When any franchise gets that popular, a video games’ going to be made. With a franchise completely focused on smacking down your enemies the fighting was a clear choice. (Just a small disclaimer here: these aren’t really reviews, more like sharing my experience and talking about how the games advanced Naruto fighting games. ) I think that Clash of Ninja on the GC was the first American release of a Naruto fighting game, but don’t hold me to it. Like the first installment in any franchise, it’s going to be a little weak. The fighting engine is extremely basic. You move around a 3-D plane, with L and R being your side step and up being your jump. You have a standard attack, B, throws with Y, but the computer blocks it most of the time making it extremely pointless, and what could be called a special attack,A, which can be modified with the four main direction. Blocking happens mainly automatically if you don’t push anything or you’re moving your character backwards. When you attack or you’re attacked you gain chakra(pretty much ninja energy) that you can use to preform various jutsu. (pretty much special ninja powers, like breathing fire and teleporting.) When your chakra is full, you can preform a special move. Now don’t worry you don’t have to memorize a long button combo, you just push X and have an initializing attack hit your opponent and then it’s automatic damage. There’s only one per character so if you’re doing arcade mode, the voice clips that run during them can make you want to throw a small child.

With only 10 characters and only 3 being unlocked and 2 of them are alternate forms of some characters, you’ll be able to learn pretty much everyone’s moves. If you’re competitive, this is a major plus, but the severe balancing issues take away from that possibility. If you like Sakura from the show and think she’d be an interesting characterto play as, you’re in for one of the biggest challenges of your life, right up there with swimming the English Channel and climbing Everest. Well not that hard, but it’s a challenge. It’s not that her moves don’t do damage, they’re just really strange. For her low attack, it’s some sort of strange nut smack or something. On the other side of the spectrum, the fierce Zabuza is way over powered from his cheap giant sword that reaches longer than anyone’s physical attack to the blade’s extreme power.

The game’s modes list borders on anorexic there’s nothing out of the ordinary. There’s training where you learn all the moves and different combos for characters, story where you act out the first major plot arc in boring text and voice, but no sort of cinema, arcade where you fight until you lose with your character of choice, and multiplayer where you can set whatever parameters you want for a match with a buddy. I really hate the story mode in this game. You fight each of the other fighters once and you can’t lose a match to unlock the “secret charecter” even though he’s on the box art. It’s one of the things I’m very glad they adressed in the sequel.

All in all, this game, while not perfect, set a basic formula that could improved in later additions and added onto. I’ll adress its immediate sequel in the next addition of this semi-retrospective.

By JustMattPwn3r

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Categories: Gaming
  1. April 12, 2009 at 6:45 pm

    I loved this game when it first came out, but nowadays there’s really no point playing it, as the sequels improved on it in every way possible.

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