Sony has once again helped in producing a game using the motto: Play, Create, Share. In the game players take the role of a little customizable mod to race in a Mario Kart-like racer. There are four different types of power-ups (lightning, rockets, speed boosts, and sonic booms) with three levels of effectiveness. There are several different ways to race including quick race against computer mods, career mode, split screen, split screen online, and just regular online races. I’ll start off talking about the most frustrating mode referred to as career mode.
The concept of the career mode is to rise up from a slightly experienced driver to become a ModNation Racer champion. The commentators that talk during and in between races add a sense of humor to the game that feels right. Along with completing the obvious task of winning each race, there is the added challenge of objectives like taking down three different people on the bridge in order to unlock more items for customization. The problem with this is it is really hard to do both with the CPU always on your tail. I have come within inches at times of winning the race and all of a sudden I would get destroyed by lightning and I would end up in fourth place. This becomes very aggravating at times. Once you do win a race you have to wait through unnecessarily long load times that can take a step back from the high pace action you experience during the race. Although these can be two disappointing aspects to the game there are plenty of things that make this game great. One such aspect that it steps up in is split screen. There are hardly any splitscreen mulitplayer games on the PS3 compared to the PS2 and United Front games delivers this exactly how you would expect it to be, but with your neighbors. When it comes to online play, it seems to me that the people you are facing are a lot more balanced compared to the CPU which leads to a more enjoyable experience.
The part that becomes the heart to the game is the customization. The shear amount of content it provides to make the game your own is amazing. The first thing you can customize is the characters themselves. They can be dressed in all sorts of skins and sticks that are unlocked in the campaign mode. Modding the kart can be changed in the same ways as the characters allowing for such things as different body kits to adding a satellite to the front of the car. Finally comes the track creation which can be the most complex. Although creators can be very complex when creating a track, even the most basic creators can make great tracks using features like auto populate to add a little bit of spice to the levels; something which was hard to do in LittleBigPlanet. For those of you who usually draw stick figures when creating people there is always the option to download other players’ creations which can be pretty spectacular. There have been such things as Mario and Iron Man to the Mystery Machine and a Ferrari. All and all this game has loads of features that will keep you playing for hours.
Pros: Replay Value, Customization, Wide Variety of Content, and Epic Races
Cons: Load Times and Rubber Band Like CPU
Final Score: 9.1 out of 10
Yes, I have finally found out it is no longer just Modern Warfare 2; it is now going to include the Call of Duty tag on the box. Finally there will be no more arguing with people about the name of the sequel to Call of Duty: Modern Warfare.
I didn’t even realize it at first in the unboxing prestige edition video of the new, much-anticipated sequel. I am really looking forward to this game due to the fact that all I ever play now is COD 4 because it’s so addicting. Now what I find interesting is the new “Special Ops” mode that will consist of isolated missions in a variety of settings unrelated to the campaign story. The main campaign will be single-player only, but the “Special Ops” mode will support two-player cooperative play : ). Missions in this mode were created from portions of levels in the campaign, and will feature such scenarios as a snowmobile race, a battle alongside United States Navy Seals and fending off a wave of 50 enemies at once. I have been wanting a mode like this to play so if I have someone over there will be more things to do. Sergeant “Soap” MacTavish will return as a non-playable character, after being promoted to captain in the Special Air Service. MacTavish will lead an elite, multinational commando unit, Task Force 141, to counter the resurgent Russian Ultranationalist organization.
The group is now led by Vladimir Makarov, a former associate of Imran Zakhaev with his own nationalistic ambitions. Makarov has been portraying Zakhaev’s death as an act of martyrdom to garner support for his cause, and has built a strong power base in Russia over the years. In response to the threat posed by Makarov, the global community established Task Force 141 to stop him. The campaign sounds interesting and I look forward to it greatly. Along with the enticing story there are new guns along with perks and supposedly attachments as well. There is no reason you shouldn’t buy this game; it is a must have. The more difficult question is which edition to buy: the normal, hardened or prestige edition. The normal version “you got the game great go play it, Xbox Live real fun”- $60. The hardened edition on the other hand has a nice metallic steal book, the game, artbook, and a token for a the original Call of Duty on the Xbox arcade or PSN- $80. The Prestige edition comes with all the things in the hardened edition plus a fully functional pair of night vision goggles. I haven’t totally decided on which version I’m getting yet, but I’m definitely getting the hardened version or above. We’ll have to just what and see if it meets the high standards left behind by COD 4.
Hey, I’m JoeWillBeatJohn, here to tell you about a game I’ve been playing a lot lately: Burnout Paradise. I’ll break my review up into 4 sections.
Single Player Offline Gameplay
Unlike previous Burnout titles, which would have you choosing game modes from a menu, Paradise has you find challenges and events while driving throughout the large, open-ended city. Even when you’re not in a race through a section of the city, destroying the competition in Road Rage, or participating in one of the many other game modes, there’s plenty else you can do, such as finding shortcuts or crashing through billboards. Without over 75 cars, there’s always a new ride to take around Paradise City. If your cars get trashed or beat up (which they undoubtedly will at the speeds you can go), a drive through one of the many auto repair shops will quickly fix things up. I enjoy this new sandbox-style gameplay even more than the more straightforward approach Burnout 3 and 4 took – and I liked that a lot to begin with.
Unlike former Burnout games, Paradise uses full Blu-ray capabilities. In a recent update they improved the video capacity from 720p to 1080i.
Separating themselves from their competitors, Critierion has not stopped working on any aspects of the game after it was released. In their previous update from early July they included a new overall look starting with the main menu. In the main menu they added a news board that gives gamers a look at upcoming updates along with the weather in major cities. The next part of the update included new timed Freeburn challenges online and new Freeburn modes like Road Rage to add an extra challenge to the game. The final feature added to the game was that players can now achieve 102% completion which will lead to the discovery of new cars. This may seem like a lot of new add-ons, but believe it or not there are still more updates coming in the future.
The online is awesome – it’s where I spend most of my time when I’m playing the game. There are tons of Freeburn events (Road Rage, Racing, etc), new and improved Freeburn challenges, and chances to learn tricks and stunts with friends.
Pros: Graphics, events, Freeburn, car selection, long lasting, worth buying
Cons: DJ Atomica, AI cars run into things for no reason, if you lose an event you have to drive all the way back to its beginning
Final Score: 9 out of 10